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README.md
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# Audio Reactive
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This is a small C SDL2 project making physics objects react to audio
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## Requirements
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- SDL2
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- SDL2_gfx
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- libpipewire
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- libspa-2.0
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- clang
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- libgcc
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- pkg-config
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## building
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simply run ./make
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there is no install
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## usage
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You can specify the reading device. I have no clue how it works.
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Just run audio_reactive binary.
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Then use something like qpwgraph to to force change the input of ``audio-capture``
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## Todo
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- [ ] resizeable
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- [ ] arguments
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- [ ] settable average peak
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- [ ] settable RGB
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- [ ] RGB-cycle
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- [ ] move settable vars to stuff
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- [ ] ability to set input device with args
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- [ ] volume of frequency instead of overall
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- [ ] random kick based on low frequency peak instead of volume
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- [ ] graceful entrance and exit entering or exiting volume 0
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