Audio Reactive
This is a small C SDL2 project making physics objects react to audio
Requirements
- pipewire
- qpwgraph (optional. Makes it easier to force the audio capture input)
- clang
- pkg-config
libraries
- SDL2
- SDL2_gfx
- libpipewire
- libspa-2.0
- libgcc
building
simply run ./make there is no install
usage
You can specify the reading device in the args. I have no clue how it works.
Just run audio_reactive binary.
Then use something like qpwgraph to to force change the input of audio_reactive
Todo
- resizeable
- arguments
- settable average peak
- settable RGB
- RGB-cycle
- move settable vars to stuff
- ability to set input device with args
- volume of frequency instead of overall
- random kick based on low frequency peak instead of volume
- graceful entrance and exit entering or exiting volume 0
Description
Languages
C
97.6%
Shell
2.4%
