added delta time

- updated readme requirements
- changed audio capture name
This commit is contained in:
2026-02-24 05:49:52 -06:00
parent cdd60c0036
commit b264506817
5 changed files with 41 additions and 20 deletions

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@@ -6,13 +6,18 @@ This is a small C SDL2 project making physics objects react to audio
## Requirements
- pipewire
- qpwgraph (optional. Makes it easier to force the audio capture input)
- clang
- pkg-config
### libraries
- SDL2
- SDL2_gfx
- libpipewire
- libspa-2.0
- clang
- libgcc
- pkg-config
## building
@@ -21,10 +26,10 @@ there is no install
## usage
You can specify the reading device. I have no clue how it works.
You can specify the reading device in the args. I have no clue how it works.
Just run audio_reactive binary.
Then use something like qpwgraph to to force change the input of ``audio-capture``
Then use something like qpwgraph to to force change the input of ``audio_reactive``
## Todo