added delta time
- updated readme requirements - changed audio capture name
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README.md
13
README.md
@@ -6,13 +6,18 @@ This is a small C SDL2 project making physics objects react to audio
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## Requirements
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- pipewire
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- qpwgraph (optional. Makes it easier to force the audio capture input)
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- clang
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- pkg-config
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### libraries
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- SDL2
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- SDL2_gfx
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- libpipewire
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- libspa-2.0
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- clang
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- libgcc
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- pkg-config
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## building
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@@ -21,10 +26,10 @@ there is no install
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## usage
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You can specify the reading device. I have no clue how it works.
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You can specify the reading device in the args. I have no clue how it works.
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Just run audio_reactive binary.
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Then use something like qpwgraph to to force change the input of ``audio-capture``
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Then use something like qpwgraph to to force change the input of ``audio_reactive``
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## Todo
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