Files
vectors/src/1-1-walker.c
2026-02-08 04:17:23 -06:00

54 lines
997 B
C
Executable File

#include <stdlib.h>
#include <stdbool.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_video.h>
#define PROJECT_NAME "vecotrs-main"
typedef struct {
float x;
float y;
} OBJECT;
#include <init.h>
void constructor(int w, int h, OBJECT *obj){
obj->x = (float)w/2;
obj->y = (float)h/2;
}
OBJECT init_stuffs(int w, int h){
OBJECT obj;
constructor(w,h,&obj);
return obj;
}
void update(OBJECT *obj){
obj->x = obj->x + (rand() % 2 - 0.5);
obj->y = obj->y + (rand() % 2 - 0.5);
}
void show(SDL_Renderer* renderer,OBJECT *obj){
SDL_SetRenderDrawColor(renderer,150,50,255,255);
SDL_RenderDrawPoint(renderer,obj->x,obj->y);
}
void draw(SDL_Renderer* renderer,SDL_Window* window, STUFFS *stuff){
//SDL_SetRenderDrawColor(renderer,0,0,0,255);
//SDL_RenderClear(renderer);
update(stuff->obj);
show(renderer,stuff->obj);
SDL_RenderPresent(renderer);
//SDL_UpdateWindowSurface(window);
}
void mousePressed(STUFFS *stuff){
}
#include <init.c>