a janky init

This commit is contained in:
2026-02-08 04:07:36 -06:00
commit 82f4a3b8ac
10 changed files with 360 additions and 0 deletions

55
src/1-1-walker.c Executable file
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#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <time.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_video.h>
#define PROJECT_NAME "vecotrs-main"
typedef struct {
float x;
float y;
} OBJECT;
#include <init.h>
void constructor(int w, int h, OBJECT *obj){
obj->x = (float)w/2;
obj->y = (float)h/2;
}
OBJECT init_stuffs(int w, int h){
OBJECT obj;
constructor(w,h,&obj);
return obj;
}
void update(OBJECT *obj){
obj->x = obj->x + (rand() % 2 - 0.5);
obj->y = obj->y + (rand() % 2 - 0.5);
}
void show(SDL_Renderer* renderer,OBJECT *obj){
SDL_SetRenderDrawColor(renderer,150,50,255,255);
SDL_RenderDrawPoint(renderer,obj->x,obj->y);
}
void draw(SDL_Renderer* renderer,SDL_Window* window, STUFFS *stuff){
//SDL_SetRenderDrawColor(renderer,0,0,0,255);
//SDL_RenderClear(renderer);
update(stuff->obj);
show(renderer,stuff->obj);
SDL_RenderPresent(renderer);
//SDL_UpdateWindowSurface(window);
}
void mousePressed(STUFFS *stuff){
}
#include <init.c>

56
src/1-2-vec-math.c Executable file
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#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <time.h>
#include "global_objects.c"
#include <SDL2/SDL.h>
#include <SDL2/SDL_video.h>
#define PROJECT_NAME "vecotrs-main"
typedef struct {
Point pos;
Point vel;
} OBJECT;
#include <init.h>
void constructor(int w, int h, OBJECT *obj){
obj->pos.x = (float)w/2;
obj->pos.y = (float)h/2;
obj->vel.x = 1;
obj->vel.y = -1;
}
OBJECT init_stuffs(int w, int h){
OBJECT obj;
constructor(w,h,&obj);
return obj;
}
void update(OBJECT *obj){
point_add(&obj->pos, &obj->vel);
}
void show(SDL_Renderer* renderer,OBJECT *obj){
SDL_SetRenderDrawColor(renderer,150,50,255,255);
SDL_RenderFillRect(renderer,&(SDL_Rect){.x = obj->pos.x - 5, .y=obj->pos.y - 5, .w = 10, .h = 10});
}
void draw(SDL_Renderer* renderer,SDL_Window* window, STUFFS *stuff){
SDL_SetRenderDrawColor(renderer,0,0,0,255);
SDL_RenderClear(renderer);
update(stuff->obj);
show(renderer,stuff->obj);
SDL_RenderPresent(renderer);
}
void mousePressed(STUFFS *stuff){
}
#include <init.c>

65
src/1-3-rand-vec.c Executable file
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#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <time.h>
#include "global_objects.c"
#include <SDL2/SDL.h>
#include <SDL2/SDL_video.h>
#define PROJECT_NAME "vecotrs-main"
typedef struct {
Point pos;
} OBJECT;
#include <init.h>
float RandomFloat(float min, float max){
return ((max - min) * ((float)rand() / RAND_MAX)) + min;
}
void constructor(int w, int h, OBJECT *obj){
obj->pos.x = (float)w/2;
obj->pos.y = (float)h/2;
}
OBJECT init_stuffs(int w, int h){
OBJECT obj;
constructor(w,h,&obj);
return obj;
}
void update(STUFFS *stuff){
Point rand_point = {RandomFloat(-1, 1),RandomFloat(-1, 1)};
point_set_mag(&rand_point, 1);
float random_mul = RandomFloat(50, 100);
point_mul(&rand_point,&(Point){.x = random_mul, .y = random_mul});
stuff->obj->pos.x = rand_point.x + (float)stuff->width / 2;;
stuff->obj->pos.y = rand_point.y + (float)stuff->height / 2;
}
void show(SDL_Renderer* renderer,STUFFS *stuff){
SDL_SetRenderDrawColor(renderer,150,50,255,255);
//SDL_RenderFillRect(renderer,&(SDL_Rect){.x = obj->pos.x - 5, .y=obj->pos.y - 5, .w = 10, .h = 10});
SDL_RenderDrawLine(renderer,stuff->width/2,stuff->height/2,stuff->obj->pos.x,stuff->obj->pos.y);
}
void draw(SDL_Renderer* renderer,SDL_Window* window, STUFFS *stuff){
//SDL_SetRenderDrawColor(renderer,0,0,0,255);
//SDL_RenderClear(renderer);
update(stuff);
show(renderer,stuff);
SDL_RenderPresent(renderer);
}
void mousePressed(STUFFS *stuff){
}
#include <init.c>