a janky init

This commit is contained in:
2026-02-08 04:07:36 -06:00
commit 82f4a3b8ac
10 changed files with 360 additions and 0 deletions

55
lib/global_objects.c Normal file
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#ifndef global_objects
#define global_objects
#include <math.h>
#define flaot float
typedef struct {
float x;
float y;
} Point;
void point_add(Point *A, Point *B){
A->x = A->x + B->x;
A->y = A->y + B->y;
}
void point_sub(Point *A, Point *B){
A->x = A->x - B->x;
A->y = A->y - B->y;
}
void point_mul(Point *A, Point *B){
A->x = A->x * B->x;
A->y = A->y * B->y;
}
/*
fn set_mag(x: &f64,y: &f64, mag: &f64) -> Vec<f64>{
let getmag: f64 = magnitude(*x, *y);
let rx = (*x / getmag) * mag;
let ry = (*y / getmag) * mag;
return vec![rx,ry]
}
fn magnitude(x: f64,y: f64) -> f64 {
((x).powi(2) + (y).powi(2)).sqrt()
}
*/
float magnitude(flaot x, flaot y) {
return sqrt((pow(x,2) + pow(y,2)));
}
void point_set_mag(Point *point, float mag){
flaot getmag = magnitude(point->x, point->y);
flaot rx = (point->x / getmag) * mag;
flaot ry = (point->y / getmag) * mag;
point->x = rx;
point->y = ry;
}
#endif

61
lib/init.c Executable file
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#include <stdio.h>
#include <stdbool.h>
#include "init.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_video.h>
int main(int argc, char *argv[])
{
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
SDL_Log("SDL fails to initialize! %s\n", SDL_GetError());
int startw=400;
int starth=400;
SDL_Window *window = SDL_CreateWindow(PROJECT_NAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, startw, starth, SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL);
if (!window) {
printf("Failed to create window: %s\n", SDL_GetError());
}
SDL_Renderer *renderer = SDL_CreateRenderer(window,-1,SDL_RENDERER_SOFTWARE);
if (!renderer) {
printf("Failed to create renderer: %s\n", SDL_GetError());
}
OBJECT obj = init_stuffs(startw,starth);
STUFFS stuff = {
startw,
starth,
false,
&obj,
};
bool quit = false;
SDL_Event e;
while (!quit) {
while (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT) {
quit = true;
}
else if(e.type == SDL_MOUSEBUTTONDOWN){
if(e.button.button==SDL_BUTTON_LEFT){
stuff.mousedown=true;
} else if(e.button.button==SDL_BUTTON_RIGHT){
}
} else if(e.type==SDL_MOUSEBUTTONUP){
stuff.mousedown=false;
}
}
draw(renderer,window,&stuff);
SDL_Delay(30);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
SDL_Quit();
return 0;
}

13
lib/init.h Executable file
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#ifndef inithell
#define inithell
#include <stdio.h>
#include <stdbool.h>
typedef struct{
int width;
int height;
bool mousedown;
OBJECT *obj;
} STUFFS;
#endif