init
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spaceengineers.html
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98
spaceengineers.html
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<html>
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<head>
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<title>se rules & info</title>
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<style>
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body {
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background-image: url("assets/img/spaceengineers.jpg");
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background-size: cover;
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background-attachment: fixed;
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}
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* {
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color: rgb(250,250,250);
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}
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h1 {
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text-align: center;
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color: rgb(250,250,250);
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text-shadow: 2px 2px 3px #000000;
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}
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li {
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font-size: 20px;
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}
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fieldset {
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border-radius: 15px;
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background-color: rgba(0,0,0,0.3);
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}
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.rules {
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float: left;
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overflow: hidden;
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margin-right: 52%;
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margin-left: 2%;
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}
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.info {
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overflow: hidden;
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float: right;
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position: absolute;
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margin-left: 52%;
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margin-right: 2%;
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}
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a {
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text-decoration: none;
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border-style: inset;
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border-width: 2px;
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padding: 4px;
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border-color: rgb(220,220,200);
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}
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a:hover {
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border-style: outset;
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}
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</style>
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</head>
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<body>
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<h1>iceyfox server's space engineers</h1><br>
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<fieldset class="rules">
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<legend>rules</legend>
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<a href="index.html">go home (hint click me)</a><br><br>
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<li>dont mess with other peoples grids or sectors (without permission), if you are in someone else's sector they can
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do what they want to your grids as long as it is a private sector</li>
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<li>if your going to build on sector 0-20-0-0 (spawn) make shure its 200m away from the main building</li>
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<li>be careful how fast your going, because if you run into my stuff ill kick you on the spot</li>
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<li>dont be a dick</li>
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<li>no extream racism or sexism in chat</li>
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<li>don't spam</li>
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</fieldset>
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<fieldset class="info">
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<legend> info / q & a </legend>
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<li>admins can deal with rule breakers the way they please</li>
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<li>sec is the same as saying sector</li>
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<li>before you ask no you cant have a planet, that is for {A31} + </li>
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<li>the link to joining the discord is back on the home page</li>
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<li>no you cant have enforcer you must be recommended by a fabulous fox +</li>
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<li>if your ship is too laggy dont get mad that it just randomly disappeard, a admin deleted it</li>
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<h2>- how my sector system works -</h2>
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<h3>the works of it :p</h3>
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<p>sec 0-20-0-0 is somewhat near spawn, i will give a short explaination on how this works
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if you have more question on how this works feel free to ask. <br><br>
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sec sectorID-range-private-planet, the sector id is well. the id of said sector (it would typicly be 3-5 digits),
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0 would be spawn<br><br>
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the range is how far the sectors claim is in KM<br><br>
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private would be if the sector is private or not, 1 being private<br><br>
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planet would be if the sector is a planet 1 being it is a planet, if it is a planet range is to be ignored/set to 0 and
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the entire planet is claimed, if it is not a planet then that means it is range and any planets in that sector are
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still claimed
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<h3>making a sector</h3>
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<p>having your own sector is perfectly fine as long as your sector has the center pole or beacon on planet,
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and you are not intersecting with another sector, and you have a max range of 30km, as well it needing a antenna/beacon
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with (sec 3to5digitID-range-private-planet) make sure your id has not been taken,
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GPS's would help, only {A31}+ can have private non planet sector's, fiannly your sector must be registerd at
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spawn have a mod register it for you.<br><br>
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you are allowed to have your own station without having to have a sec.</p>
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</fieldset>
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</body>
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</html>
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